Browsing all articles in iPhone app development

Virus in Windows Smartphone Game

Posted Posted by admin in Technology, iPhone Apps, iPhone app development     Comments No comments
Jun
5

Just read this article about legitimate games built for the Windows Mobile OS.

The games are planted with malicious software. After they are download, the software calls up premium rate phone numbers in certain countries resulting in extremely high phone charges. The user is obviously none the wiser until the phone bill comes later in the month.

In my opinion this incident essentially vindicates Apple’s decision to only allow apps to run on it iPhone, iPod Touch and iPads within a controlled environment. With the approval process that needs to be followed before application can be uploaded into an Apple device, it minimizes the chances of a similar occurrence in an iPhone OS environment.

Latest iPhone Updates

I’m actually out of town until next week but couldn’t resist posting on the latest news (hot in the heels of the iPad launch) coming out from Apple yesterday at its Cupertino, California campus.

Apart from multi-tasking and an update of the usual statistics (e.g. 185,000 apps on the App Store, 3.5 billion apps downloaded etc.), some of the more interesting developments I liked includes an iAd application that allows users to access in-app ads without leaving the app and users can now buy an app for another user as a gift.

You can read this article for a blow by blow account of Steve Jobs’ presentation yesterday.

Free Versus Fee Business Model

Posted Posted by admin in iPhone 3GS, iPhone Apps, iPhone app development     Comments 1 comment
Mar
12

As most of you may know, we are currently deep in the development of our next iPhone application. In the course of the development process, the million dollar question of which business model to adopt in the sale of the app naturally came up.

This has since developed into a serious topic of discussion and we are now considering a change in our business model – from the existing paid download model to a (riskier, some might say) ad-driven, free app model.

So, we checked out the various mobile ad networks that are available and came across AdWhirl (www.adwhirl.com). Now, AdWhirls is not actually a mobile ad provider – instead, it is sort of an ads provider “aggregator” that allows you to serve ads from any ad network – the range of networks include AdMob, JumpTap, Millennial, Quattro Wireless, and VideoEgg. If we do go ahead with the free app model, AdWhirl is quite likely the platform that we will be implementing.

Incidentally, Google announced (see blog article here) in November 2009 that it was acquiring AdMob (which owns AdWhirl) whilst Ad Mob competitor, Quattro Wireless, is being bought by Apple (see article).

Surely, these acquisitions by Google and Apple, who are now competing head to head with their smartphone offerings  - Nexus One and iPhone is an indication of the shape of things to come.

New Features For Animal Alphabets

Posted Posted by admin in iPhone Apps, iPhone app development     Comments 3 comments
Feb
8

Our Animal Alphabets iPhone app, which we updated to include new features, was approved for downloads by Apple on Friday. It is now available for download on the App Store.

We had submitted the revised version for approval on 1 February. The turnaround time for approval was less than a week – very impressive on Apple’s part :) . Apart from that, our next iPhone application, Fruit Alphabets, is also expected to be launched soon. If things go according to plan, it should be available on the App Store before the end of February – so do come back and visit us soon!

3 billion Apps Downloaded!

Posted Posted by admin in Technology, iPhone Apps, iPhone app development     Comments No comments
Jan
7

Amidst the buzz after the Tuesday launch of Nexus One, Google’s first Android-based phone, Apple released a media statement on the same saying that 3 billion apps have been downloaded since the launch of the App Store 18 months ago. Its really quite mind boggling. You can read the Apple media statement here.

Google Phone Unveiled!

Posted Posted by admin in Technology, iPhone app development     Comments No comments
Jan
6

The buzz in the US mobile market since the new year began has been on the unveiling of the Google phone on Tuesday. Its called the Nexus One and there’s been so much news about it that I just had to put up a post on it.

The Google phone is manufactured by HTC, the Taiwanese maker of HTC phones and Google is selling the phone online (get it here) for USD529 or USD179, if you don’t mind being tied to a 2-year contract with T-Mobile.

Online reviews and news (see articles here, here and here) have so far been relatively positive. However, most have correctly pointed out the lack of apps in the Android app market compared to the 100,000-odd applications available on the App Store. This article (link to article) provides a pretty decent round up of some of the reviews so far.

Personally, as a consumer I think any competition for the iPhone and smartphones in general is good – it will certainly drive all existing phone makers to improve the way their phones work. However, as an iPhone app developer, it probably means I will have to start learning how to develop apps on the Android OS in the forseeable future.

Plans For 2010

Posted Posted by admin in Life, iPhone Apps, iPhone app development     Comments No comments
Jan
3

So new year’s eve has come and gone and we are now 3 days into the new year – time surely flies when you’re having fun. Its back to work tomorrow so (as a first blog entry for 2010) I thought it would be good to set out Better Logic’s plans for the year (or at least for the first quarter).

Apart from an updated and improved version of Animal Alphabets, we are planning to launch up to 3 more brand new iPhone applications by the first quarter of 2010. Work on these 3 applications has already begun but progress has been slower than expected (due to the numerous number of public holidays in December 2009). Working backwards after building in the time required for Apple, Inc. to approve apps, this means the apps ideally have to be (substantially) ready  by end-February – so the rush to complete the apps is now on!!

Happy New Year Everyone!! All the best for 2010!!

More Than 100,000 Apps!!

Posted Posted by admin in Life, Technology, iPhone app development     Comments No comments
Nov
6

According to a recent New York Times article, the number of available apps in the Apps Store has now surpassed the 100,000 mark. The surpassing of this mark took only 2 years – more than 4,000 apps developed and uploaded each month. Since it opened in July 2008, there have been more than 2 billion downloads from its Apps Store – that’s a pretty amazing figure!

It also means that any budding app developer would have to work pretty hard to distinguish his / her apps from the 100,000-odd other apps available, which is not an easy feat!  On a more optimistic note, Apple has to-date sold worldwide an estimate of 37 million of iPhone and iPod Touch combined, which means an average of 54 apps downloaded per phone. All I want for Christmas  - just a tiny fraction of the 37 million downloading my upcoming new app would do nicely :)

Objective-C 2.0

Posted Posted by admin in iPhone app development     Comments No comments
Oct
14

So, I recently bought the Steven G. Kochan book, Programming in Objective-C 2.0. I had needed a new source of information (and inspiration) after reading more than half of  Neal Goldstein’s iPhone Application Development for Dummies, which is a decent but IMO incomplete book about developing iPhone apps – more on this later.

Since I got it 2 days ago, I have run through 3 chapters and it has definitely moved me substantially along the Objective-C 2.0 learning curve. I find myself eagerly anticipating the next chapters when I pick up this book – yes, its that good a (reference) book. Its written for programmers of all levels.

For the benefit of those of you out there who are searching for books on Objective-C 2.0 to buy, I intend to write about the book in greater detail a little later – will probably compare it with the Neal Goldstein book. For those of you who can’t wait – my advice is just to take the plunge and buy the book (and no, I am representing Stephen Kochan or the publisher, nor do I stand to gain from pluggin this book). I managed to find a copy at Kinokuniya at RM136.50 – think there’s 2 more copies left – or via Amazon.

 

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